![]() Demolitions Expert also allows for the crafting of better explosives. Accuracy issues are almost null and void due to the constant criticals flowing in and since they are guaranteed hits we don't need any VATS bonuses or awareness perks. But I ain't wasting points if I don't need to. Interestingly enough, the "knockback" rank in Sniper does in fact work with a scoped combat shotgun. ![]() Perception: 3 major perks: getting into locked places, boosting our shotgun damage, and boosting our explosives. Basher might be another option as a shotgun focused character is up in people's faces but I thought. So this build could potentially spend 4 points to get to 5 STR (or 3 with the Bobblehead) and then grab all the ranks in Heavy Gunner but other than that, nothing is needed. For those who don't know, those guns benefit from BOTH Demolitions Expert and Heavy Gunner. Heavy Gunner might be a great perk to have to boost our Missile Launcher and Fat Man. Strength: We are not going for any of the strength perks. Strength 2 Perception 5 Endurance 5 Charisma 11 Intelligence 2 Agility 6 Luck 10+ Strength 1 Perception 4 Endurance 3 Charisma 9 Intelligence 1 Agility 5 Luck 5 It allows you to take out some of the competition and eventually turn them on their friends or even gain a temporary follower to use at your disposal and as a distraction! This extends the “reach” of a shotgun in such a cool way. Charisma gives the Shotgun Surgeon a final edge towards fighting in the irradiated landscape by putting fear into humans and creatures that are encountered. This also opens up opportunities to get ridiculously drunk in order to gain high boosts to Luck … And some humorous voice acting. Your critical bar has a ton of chances to be refilled instantly and filled up much faster than other characters you will play. Luck allows for a tremendous amount of criticals to be dished out across the Boston area at an alarming rate. Explosives, along with pistols, play a huge role with this build as a complimentary damage support and allows the Shotgun Surgeon reach out a little farther towards those hard to reach baddies and enemies behind cover. This allows for less queued up shots on the same target allowing for maximum damage in a shorter amount of time. Shotguns offer HUGE burst damage from short to medium ranges that can decimate foes in few blasts rather than repeated shots. The range of weapons many of the “specialized” perks brings is rather large so it boils down to personal preference. Rifleman covers anything from a sawed off double barrel to a high tech gauss rifle or sniper rifle. Any build in Fallout 4 seems to be a glazed over generalization without any specific weapon perks. Just a thirsty smooth talker who likes loud conflicts peppering enemies with tossed explosives, dropped mines when the situation arises, expelling shotgun shells from a smoke filled boomstick, and occasionally playing the agent of chaos by gaining temporary friends through intimidation and force. The Shotgun Surgeon is a tactical madman that isn’t too interested in using power armor or any super high tech weapons. This has what I think is a great combo of epic slo-mo VATS explosions and real time excitement dealing justice with a powerful shotgun and a whole boat load of booze, explosives, and charisma. It was sad to realize there are no specific shotgun perks (yet.?) but I wanted to recapture some of my favorite play throughs with FO3 (Terrible Shotgun) and NV (Hunting Shotgun/Riot Shotgun). ![]() ![]() This build is a product of me trying to have as much fun as possible and to keep my gameplay interesting, challenging, and diverse enough through my own weirdo role play. ![]() The memorable play through showed me how much fun one can have in this game with some of the coolest new perks and game mechanics. The first thing I wanted to accomplish with Fallout 4 is to get out into the Wasteland with a blind adventure. ![]()
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